
This file was generated by NewWolf version 0.73

If you have problems with it send this file
with problem description to DarkOne@navigators.lv

Console Initialized
 ******************************
NewWolf version 0.73 Win32 RELEASE [Mar  2 2006]
Built on Mar  2 2006, 17:36:38
Ran on    08/02/2022, 19:00:42

Sys_Info: CPU info
-> CPU speed: 2992MHz
-> Family 15, Model 4, Stepping 3
-> Extended info: 0xBFEBFBFF
-> FPU Detected
-> MMX Detected
-> XMM(PIII) Detected
-> CPU ID: GenuineIntel
Sys_Info: Memory info
-> Physical memory: 2047Mb (820Mb free)
-> Total memory in use: 59%
Sys_Info: OS info
-> OS: Windows XP 6.1.7601 Service Pack 1
Math_Init: Done!
Added packfile ./basewgl/pak0.pak (6 files)
execing default.cfg
execing config.cfg
Vid_Init: initializing video subsystem...
--- Starting Win32-OpenGL refresh system ---
-> Using mode 3: 640x480 16 bpp FS
-> Initializing OpenGL...
-> Asking for PFD: (16, 32, 0)
-> Returned PFD #7: (32, 24, 0)
GL_Init: Initializing OpenGL...
-> GL_VENDOR:   NVIDIA Corporation
-> GL_RENDERER: GeForce 7600 GS/PCIe/SSE2
-> GL_VERSION:  2.1.2
-> GL_EXTENSIONS:
--> GL_ARB_color_buffer_float
--> GL_ARB_compressed_texture_pixel_storage
--> GL_ARB_conservative_depth
--> GL_ARB_copy_buffer
--> GL_ARB_depth_clamp
--> GL_ARB_depth_texture
--> GL_ARB_draw_buffers
--> GL_ARB_ES2_compatibility
--> GL_ARB_explicit_attrib_location
--> GL_ARB_fragment_program
--> GL_ARB_fragment_program_shadow
--> GL_ARB_fragment_shader
--> GL_ARB_framebuffer_object
--> GL_ARB_get_program_binary
--> GL_ARB_half_float_pixel
--> GL_ARB_half_float_vertex
--> GL_ARB_imaging
--> GL_ARB_internalformat_query
--> GL_ARB_map_buffer_alignment
--> GL_ARB_map_buffer_range
--> GL_ARB_multisample
--> GL_ARB_multitexture
--> GL_ARB_occlusion_query
--> GL_ARB_occlusion_query2
--> GL_ARB_pixel_buffer_object
--> GL_ARB_point_parameters
--> GL_ARB_point_sprite
--> GL_ARB_provoking_vertex
--> GL_ARB_robustness
--> GL_ARB_sampler_objects
--> GL_ARB_separate_shader_objects
--> GL_ARB_shader_objects
--> GL_ARB_shading_language_100
--> GL_ARB_shading_language_420pack
--> GL_ARB_shading_language_include
--> GL_ARB_shadow
--> GL_ARB_sync
--> GL_ARB_texture_border_clamp
--> GL_ARB_texture_compression
--> GL_ARB_texture_cube_map
--> GL_ARB_texture_env_add
--> GL_ARB_texture_env_combine
--> GL_ARB_texture_env_crossbar
--> GL_ARB_texture_env_dot3
--> GL_ARB_texture_float
--> GL_ARB_texture_mirrored_repeat
--> GL_ARB_texture_non_power_of_two
--> GL_ARB_texture_rectangle
--> GL_ARB_texture_rg
--> GL_ARB_texture_storage
--> GL_ARB_texture_swizzle
--> GL_ARB_timer_query
--> GL_ARB_transpose_matrix
--> GL_ARB_vertex_array_bgra
--> GL_ARB_vertex_array_object
--> GL_ARB_vertex_buffer_object
--> GL_ARB_vertex_program
--> GL_ARB_vertex_shader
--> GL_ARB_window_pos
--> GL_ATI_draw_buffers
--> GL_ATI_texture_float
--> GL_ATI_texture_mirror_once
--> GL_S3_s3tc
--> GL_EXT_texture_env_add
--> GL_EXT_abgr
--> GL_EXT_bgra
--> GL_EXT_blend_color
--> GL_EXT_blend_equation_separate
--> GL_EXT_blend_func_separate
--> GL_EXT_blend_minmax
--> GL_EXT_blend_subtract
--> GL_EXT_compiled_vertex_array
--> GL_EXT_Cg_shader
--> GL_EXT_depth_bounds_test
--> GL_EXT_direct_state_access
--> GL_EXT_draw_range_elements
--> GL_EXT_fog_coord
--> GL_EXT_framebuffer_blit
--> GL_EXT_framebuffer_multisample
--> GL_EXT_framebuffer_object
--> GL_EXT_gpu_program_parameters
--> GL_EXT_multi_draw_arrays
--> GL_EXT_packed_depth_stencil
--> GL_EXT_packed_pixels
--> GL_EXT_pixel_buffer_object
--> GL_EXT_point_parameters
--> GL_EXT_provoking_vertex
--> GL_EXT_rescale_normal
--> GL_EXT_secondary_color
--> GL_EXT_separate_shader_objects
--> GL_EXT_separate_specular_color
--> GL_EXT_shadow_funcs
--> GL_EXT_stencil_two_side
--> GL_EXT_stencil_wrap
--> GL_EXT_texture3D
--> GL_EXT_texture_compression_dxt1
--> GL_EXT_texture_compression_s3tc
--> GL_EXT_texture_cube_map
--> GL_EXT_texture_edge_clamp
--> GL_EXT_texture_env_combine
--> GL_EXT_texture_env_dot3
--> GL_EXT_texture_filter_anisotropic
--> GL_EXT_texture_format_BGRA8888
--> GL_EXT_texture_lod
--> GL_EXT_texture_lod_bias
--> GL_EXT_texture_mirror_clamp
--> GL_EXT_texture_object
--> GL_EXT_texture_sRGB
--> GL_EXT_texture_sRGB_decode
--> GL_EXT_texture_storage
--> GL_EXT_texture_swizzle
--> GL_EXT_timer_query
--> GL_EXT_vertex_array
--> GL_EXT_vertex_array_bgra
--> GL_EXT_import_sync_object
--> GL_IBM_rasterpos_clip
--> GL_IBM_texture_mirrored_repeat
--> GL_KTX_buffer_region
--> GL_NV_alpha_test
--> GL_NV_blend_minmax
--> GL_NV_blend_square
--> GL_NV_complex_primitives
--> GL_NV_copy_depth_to_color
--> GL_NV_depth_clamp
--> GL_NV_ES1_1_compatibility
--> GL_NV_fbo_color_attachments
--> GL_NV_fence
--> GL_NV_float_buffer
--> GL_NV_fog_distance
--> GL_NV_fragdepth
--> GL_NV_fragment_program
--> GL_NV_fragment_program_option
--> GL_NV_fragment_program2
--> GL_NV_framebuffer_multisample_coverage
--> GL_NV_half_float
--> GL_NV_light_max_exponent
--> GL_NV_multisample_filter_hint
--> GL_NV_occlusion_query
--> GL_NV_packed_depth_stencil
--> GL_NV_pixel_data_range
--> GL_NV_point_sprite
--> GL_NV_primitive_restart
--> GL_NV_register_combiners
--> GL_NV_register_combiners2
--> GL_NV_texgen_reflection
--> GL_NV_texture_barrier
--> GL_NV_texture_compression_vtc
--> GL_NV_texture_env_combine4
--> GL_NV_texture_expand_normal
--> GL_NV_texture_lod_clamp
--> GL_NV_texture_rectangle
--> GL_NV_texture_shader
--> GL_NV_texture_shader2
--> GL_NV_texture_shader3
--> GL_NV_vertex_array_range
--> GL_NV_vertex_array_range2
--> GL_NV_vertex_program
--> GL_NV_vertex_program1_1
--> GL_NV_vertex_program2
--> GL_NV_vertex_program2_option
--> GL_NV_vertex_program3
--> GL_NVX_conditional_render
--> GL_OES_compressed_paletted_texture
--> GL_OES_depth24
--> GL_OES_depth32
--> GL_OES_depth_texture
--> GL_OES_element_index_uint
--> GL_OES_fbo_render_mipmap
--> GL_OES_get_program_binary
--> GL_OES_mapbuffer
--> GL_OES_packed_depth_stencil
--> GL_OES_point_size_array
--> GL_OES_point_sprite
--> GL_OES_rgb8_rgba8
--> GL_OES_read_format
--> GL_OES_standard_derivatives
--> GL_OES_texture_3D
--> GL_OES_texture_float
--> GL_OES_texture_float_linear
--> GL_OES_texture_half_float
--> GL_OES_texture_half_float_linear
--> GL_OES_texture_npot
--> GL_OES_vertex_array_object
--> GL_OES_vertex_half_float
--> GL_SGIS_generate_mipmap
--> GL_SGIS_texture_lod
--> GL_SGIX_depth_texture
--> GL_SGIX_shadow
--> GL_SUN_slice_accum
--> GL_WIN_swap_hint
--> WGL_EXT_swap_control
-> GLU_VERSION: 1.2.2.0 Microsoft Corporation
-> Maximum texture size: 4096
-> Maximum degree of anisotropy: 16.00
texture filter set to GL_LINEAR_MIPMAP_LINEAR
OpenGL Initialized.
-> Hardware gamma control found
-> Vertical synchronization control found
--- Done ---
Setting resolution to 640x480x16
Ver_Init: Detecting Wolf version
-> Using datadir="."
-> Wolf version: Full Wolfenstein version v1.1
FileIO: Page File:
-> main: ./vswap.wl6
-> Total Chunks : 663
-> Sprites start: 106
-> Sounds start : 542
FileIO: VGA graphics files:
-> dict: ./vgadict.wl6
-> head: ./vgahead.wl6
-> main: ./vgagraph.wl6
-> Total Chunks: 159
FileIO: Audio Files:
-> head: ./audiohed.wl6
-> main: ./audiot.wl6
-> Total Chunks: 289
File_Init: Done!
OpenGL Initialized!
Initializing TexMan...done
SD_Init: Starting Sound...
-> Loading library SndLib.dll: Done!
-> Starting Sound System: Done!
-> Starting AdLib Support: Done!
-> Starting AdLib Music Support: Done!
-> Sound initialized!
FileIO: Map Files:
-> head: ./maphead.wl6
-> main: ./gamemaps.wl6
-> Total Levels: 60
Lvl_Init: Done.
FNT_Init: Initailizing font subsystem:
-> Total Fonts: 3
-> Total WolfFonts: 2
Reading model definitions from scripts/models.wl6.script
-> file read error

======= NewWolf Initialized ========

couldn't exec autoexec.cfg
Setting resolution to 640x480x16
Precaching... done [34 textures]

-===================================-
Wolf1 Map1


Setting FOV: x=75.000000, y=59.840443
Picked up a used clip.
Picked up dog's food.
Picked up a used clip.
You have found a secret!
You got the machine gun!
Picked up a clip.
Picked up a clip.
Picked up a chalice.
Picked up a chalice.
Picked up a cross.
Picked up a chalice.
Picked up a cross.
Picked up a cross.
Picked up a chalice.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
No weapon.
No weapon.
Unknown Impulse: 5
Unknown Impulse: 6
Unknown Impulse: 7
Unknown Impulse: 8
Picked up a used clip.
Picked up cold food.
Picked up a used clip.
Level complete!
Precaching... done [34 textures]

-===================================-
Wolf1 Map2


Picked up a used clip.
Picked up a used clip.
Picked up a clip.
Picked up a clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up a chalice.
Picked up a chalice.
Picked up a chalice.
Picked up a chalice.
Picked up a chalice.
Precaching... done [54 textures]

-===================================-
Wolf6 Map 1


No weapon.
No weapon.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a medikit.
You got the machine gun!
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a chalice.
Picked up cold food.
Picked up a cross.
Picked up a used clip.
Picked up a clip.
Picked up a used clip.
Picked up a chalice.
Picked up cold food.
Picked up a clip.
Picked up a clip.
Picked up a chalice.
Picked up a clip.
Picked up a chalice.
Saving game to ./basewgl/savegam0.wl6..
Terminating NewWolf...
--- Shutting Down Win32-OpenGL refresh system ---
--- Done ---
